- Love of Magic stats cover trilogy scope, story length, combat systems, and progression.
- Three books form one connected story: The Crown, The War, and The Return.
- 50+ hours is the official estimate for the complete trilogy.
- Poker combat combines hand building, magical effects, gems, and companion abilities.
- New Game Plus adds carry-over progression, extra content, and changed encounters.
Love of Magic Stats at a Glance
Love of Magic is an adult urban fantasy visual novel RPG built around story choices, relationship development, exploration, character growth, and poker-based magical battles. Its most useful high-level stats describe the size of the complete trilogy rather than a traditional class or weapon system.
The official presentation describes a connected three-book experience with approximately 50+ hours of story content. The trilogy is complete, while later updates continue to support features such as New Game Plus and localization. For current access, use the official Droid Productions itch.io page and the official Steam listing.
| Stat | Value | What It Means |
|---|---|---|
| Story structure | 3 Books | One continuing trilogy rather than unrelated episodes |
| Estimated story length | 50+ hours | Approximate content across the complete trilogy |
| Core genre | Urban fantasy visual novel RPG | Story choices and role-playing systems share equal importance |
| Combat style | Poker-based magic combat | Hand strength works with gems, effects, and allies |
| Trilogy status | Complete | The main three-book story has reached its conclusion |
| Current support | Ongoing updates | New Game Plus and localization remain relevant to the wiki |
Story Scope
Follow The Crown, The War, and The Return in order. Save continuity helps earlier decisions remain relevant.
Combat Scope
Build poker hands while managing magical effects, gems, defensive tools, and companion synergies.
Replay Scope
New Game Plus supports another run with carried-over progression, additional events, quests, and enemies.
Treat the 50+ hour figure as an approximate trilogy estimate. Your playtime can change with exploration, relationship scenes, replays, and optional content.
Trilogy and Story Progression Stats
The trilogy is designed to be played as a continuous narrative. Each book expands the supernatural setting and carries the player toward the conclusion of the larger conflict. The best way to preserve story context is to complete the books in sequence and transfer the relevant save between them.
| Book | Narrative Role | Progression Focus |
|---|---|---|
| Book 1: The Crown | Introduces the protagonist, cast, Camelot storyline, and magical combat | Learn the calendar, explore locations, develop relationships |
| Book 2: The War | Continues the conflict established in The Crown | Maintain story continuity and prepare for broader challenges |
| Book 3: The Return | Concludes the connected trilogy | Follow the continuing cast and resolve the larger adventure |
Start with The Crown
Use the first book to learn how the calendar, free time, exploration, relationships, and poker battles interact. Keep manual saves before major choices.
Finish the Current Book
Complete important story events before spending remaining time on optional activities. A steady balance prevents missed progression opportunities.
Transfer the Save Forward
Move the completed save into the next book when the game provides the transfer path. This helps preserve decisions and character development.
Continue Through The Return
Play the third book after The War to experience the intended trilogy order and reach the concluding story content.
| Continuity Element | Why It Matters |
|---|---|
| Story choices | Earlier decisions can remain relevant as the connected narrative advances |
| Relationships | Character development is easier to follow when books are played in order |
| Save transfer | Helps later books recognize progression from earlier parts |
| Calendar progress | Optional activities compete with scheduled story events |
Do not advance time carelessly. Check scheduled events first, then use open periods for training, exploration, combat preparation, or character interactions.
Combat and Character Growth Stats
Love of Magic does not reduce combat strength to a single character number. Battle performance comes from the relationship between poker hands, magical suits, gems, companion abilities, and decisions made during each turn.
A practical build usually needs both reliable offense and a way to survive longer encounters. Chasing rare hands every turn can be less dependable than choosing a strong hand that works with the effects already equipped.
| Combat Area | Main Function | Practical Priority |
|---|---|---|
| Poker hands | Establish the basic value of an attack or action | Learn dependable combinations before forcing rare hands |
| Gems | Add magical effects and shape the build | Improve frequently useful effects first |
| Allies | Provide additional magical specialties | Match companions to your damage, defense, or utility plan |
| Card suits | Connect hand building with magical tendencies | Consider suit value alongside the hand itself |
| Survival tools | Support longer encounters | Keep defensive or recovery options for difficult fights |
Reliable Hands
Pairs, two pairs, three-of-a-kind, straights, and flushes can form a practical foundation for consistent turns.
Damage Focus
Offensive gems and aggressive allies help shorten encounters when the enemy can be defeated quickly.
Defense Focus
Protective and recovery effects become more valuable when battles continue across several rounds.
Utility Focus
Situational magical effects can solve specific combat problems better than adding raw damage.
| Suit or System | Broad Magical Association | Build Use |
|---|---|---|
| Spades | Sorcery and offensive magic | Direct magical pressure |
| Diamonds | Defensive and protective magic | Survivability and protection |
| Hearts | Healing and restorative magic | Recovery and sustain |
| Clubs | Physical power and force | Strength-oriented offense |
| Sorcerer mechanics | Gem-powered supernatural abilities | Modifies poker combat and effect synergy |
A balanced setup is a strong default: retain a dependable damage path, then reserve space for defense, recovery, or utility when encounters become demanding.
Progression, Exploration, and New Game Plus Stats
The calendar is the central progression timer. Story events, exploration, free-time activities, relationships, training, and combat preparation all compete for available periods. Efficient play means checking obligations first and using remaining time to strengthen the weakest part of the current run.
New Game Plus is aimed at players who have already completed relevant story progression. It changes the opening experience by carrying forward important resources and adding content beyond a standard replay.
Progression Priorities:
- Check scheduled story events before spending free time
- Visit newly available locations and revisit important areas
- Improve stats and combat readiness between major scenes
- Review gems before difficult encounters
- Keep manual saves before important choices
- Transfer completed saves between trilogy books
| Progression Layer | Recommended Action | Common Risk |
|---|---|---|
| Calendar | Handle mandatory events first | Advancing without using useful free time |
| Exploration | Revisit locations as the story opens new options | Missing activities or character encounters |
| Character growth | Improve weak areas between story sequences | Entering later battles underprepared |
| Combat setup | Adjust gems and allies for the current enemy | Using one setup for every encounter |
| Relationships | Balance interactions with training and exploration | Focusing on one system while neglecting others |
| New Game Plus Feature | Effect on Replay |
|---|---|
| Carried-over gems | Gives returning players more combat options early |
| Improved starting stats | Reduces the normal opening weakness |
| Additional cash | Provides more flexibility during the new run |
| Extra events and quests | Adds content beyond a simple story repeat |
| New or changed enemies | Creates different combat expectations |
| Story changes | Rewards players for revisiting the trilogy |
Before starting New Game Plus, finish the story progression you want to preserve and organize saves from each completed book. This makes experimentation easier without losing the main continuity.
Love of Magic Stats FAQ
The following answers summarize the most important scope, progression, and combat details for readers searching for a quick Love of Magic stats reference.
Q: How many books are in Love of Magic?
The complete story contains three books: Book 1: The Crown, Book 2: The War, and Book 3: The Return.
Q: How long is the Love of Magic trilogy?
The official estimate is 50+ hours for the complete trilogy. Actual playtime varies with exploration, optional scenes, relationship content, and replaying choices.
Q: What do Love of Magic stats include?
They can refer to high-level scope, such as books and story length, or gameplay growth through the calendar, stats, gems, poker hands, magic, allies, and New Game Plus.
Q: Does New Game Plus add more than carried-over progress?
Yes. New Game Plus includes carried-over gems, stronger starting resources, additional events and quests, new or changed enemies, and story differences.
Use the Walkthrough for calendar planning, Poker for hand strategy, Builds for gems and effects, Romance for relationship choices, and New Game+ for replay planning.